Survivalist Engineering and the Grind
created: 2026/06/24

Summary

A status update on building GridLog, personal projects, and navigating a rough patch in the real world.

I’ve been off the radar for a while. My life has hit some rough patches lately, and I’ve spent most of my time navigating a series of personal fires while trying to keep any money coming in.

For those wondering where I’ve been: I’ve been grinding away at a gig delivery job. To put it bluntly, the pay is terrible and the stability is non-existent. When you’re operating in that environment, you quickly realize that “hope” isn’t a strategy—you need data.

GridLog: Optimizing the Hustle

Since I was spending my life in my car doing deliveries, I decided to build a tool to stop guessing if a job was actually worth taking. Enter GridLog.

I didn’t want another generic tracker; I wanted something that could vet jobs in real-time against my actual profit goals. Whether I’m looking at $/mile, net profit, or gross amount, GridLog gives me a clear indicator of whether a delivery is “good” or a waste of gas. It handles the math for take-home pay after taxes and fuel, and uses graphs and stats to track exactly where the profit is coming from and how much I’m actually earning.

The app is in a very polished state now. I’m currently hammering out the final details and prepping the media for the Play Store because I intend to sell it on a freemium model. It’s a tool born directly from a necessity to survive a broken system.

I need to get some testers together which I hope to do over the next few weeks.

The Side Quests: Agents and Aesthetics

While GridLog took the lion’s share of my focus, I haven’t stopped building. I’m a maker; it’s just what I do regardless of the circumstances.

Agentic Core is online and accessible via Discord, though I’ve been spending time fixing bugs and dialing in the framework to make it more reliable. There are still some prompt fixes needed and optimizations required, but it’s getting there.

As for DAG Studio, it’s been on my mind, but my limited time has been spent elsewhere. I plan to make some progress on it this week again finally.

Then there’s my game demo I have been working on. I’ve always wanted to make games—I’ve built a few unreleased tests over the years—but this is an attempt to see if I can actually translate specific ideas into something genuinely fun to play. Because my time has been so limited lately, it seems ambitious to add another thing to my list, but it’s a necessary project.

Where I’m At

It’s been a chaotic stretch.

I’m currently looking for a professional role where I can actually fit in and contribute at a high level without having to spend my nights calculating gas margins in a parking lot. If you know of a place that values builders who can ship polished products under pressure, let me know.

Now, back to the grind.

The Meta

1.0

2026/06/24
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